Wednesday, April 18, 2012

hunter class issues and ideas. 2

Arcane Shot and dispel: just about every class has a dispel ability associated with it to remove special effects or buffs from the enemy when fighting. There should be a glyph or talent point choice in one of the three trees to allow the hunter to get this ability. The hunter should be able to dispel the enemies buffs via this shot otherwise why have hunter shots that do anything other then nature damage in the first place. If you are going to give the hunters a shot that does magic damage shouldn't it affect magic?

Stances: I read recently that another game which will remain unnamed, had stances for the hunter much like aspects, but more specifically these stances enhanced the melee abilities of the hunter. We have one that does AP for ranged which is fine but i noticed that when in the aspect my focus regen is hardly enough to keep up with the dps. Why not combine fox and hawk abilities and make a second aspect to either 1: allow us to shoot close range because ive noticed that certain bosses are usually only hittable in melee due to effects we are supposed to be dodging, 2: enhance our melee abilities so that we can raptor strike faster and use two other melee abilities that you could add and maybe even allow only the kill shots to be done up close while in this aspect. Make it so that ranged attack power transfers to melee while in this aspect . I'm only saying this not to mess up pvp as i don't pvp, i'm asking this on behalf of hunters everywhere who have been stuck in an awkward position while fighting a boss or anything for that matter and can do nothing because of the close range spot where we cannot used ranged attacks. OR shrink these bosses hitboxes because they are causing hunters to be too close even tho we are not, the bosses boxes are too big due to the size of the bosses.

Trap launcher redo: trap launcher was a great idea however it has serious flaws. There is a HUGE delay between launcher and clicking the trap. The fix? add launcher trapshots. These would cause the cooldown of the trap types involved but they would be an instant shot at the feet of the target. They would behave as the traps do but there would not need to be two GCD's to do one thing. there would be two sets of trap abilities, ones for the feet of the hunter and one that is a shot that shoots at the feet of the target. please read the trap redo suggestions above.

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